JOIN THE BRAIN TRUST.
Kavor Studios is expanding its team to meet accelerating demand across a growing portfolio of new and current productions. The roles below are defined with precision — each a clearly scoped mandate for the practitioners, engineers, and leaders who will shape the studio's next phase.
Hardware Technician
Build and maintain the physical compute that runs the studio — custom servers, high-performance gaming rigs, sensor arrays, and drone systems. You will assemble, test, and service production hardware in our shop, keeping the systems behind every project running. We require a builder with a portfolio of assembled compute and a track record of keeping a working shop in operation.
Systems Analyst — IT Department
Step into the studio's IT department as a systems analyst — the seat that keeps the studio's people working and our client projects moving. You will manage the ticket systems behind the staff help desk, triaging and resolving internal support requests, and carry out systems analyst tasks across client projects — requirements gathering, workflow mapping, and the integration work that keeps client systems aligned with what the studio ships. You will move between the engineering, operations, and client-facing desks — the connective thread that keeps every department's tools talking. We require a systems analyst with hands-on help desk and client-project experience.
Merchandising Manager — Kavor Factories
Step into the studio's fashion-forward supply chain as a Merchandising Manager — the connective tissue between Kavor Factories and the dozens of game worlds our products live inside. You will orchestrate inventory controls across the factory floor and the in-game storefronts, syncing what rolls off the line with what drops inside each title — keeping collectibles, apparel, and limited-run product flowing from manufacture to the player's hands without a missed beat. This is logistics with a fashion pulse: you will chase drop calendars, balance stock across a constellation of games we build and games we manufacture merchandise for, and keep the studio's merchandising rhythm tight, on-trend, and on-shelf.
Senior Haptic Interface Engineer — Studio Haptic Lab
Take the Haptic Lab's senior seat and define how our worlds feel in the hand. You will thread the haptic pipeline from actuator selection and signal design through to in-engine integration, so every interaction carries weight, texture, and response — handing off to game engineers, UX, and the audio and hardware crews who shape the feel around it. We require a haptic engineer who has shipped tactile interfaces on a commercial product or title.
Executive Producer — E-Commerce Lab
Lead the E-Commerce Lab as a coding executive producer and tie our block-and-merchant systems directly into gameplay code. You will sit at the bridge between commerce and play — wiring storefronts, inventory, and merchant rails into the live game loop so purchases, unlocks, and collectibles move through the same code path as the gameplay itself. This is a hands-on seat: you direct the product and write the integration code that binds the studio's economy to its worlds, handing each rail to the game engineering, live ops, and storefront and payments crews who own them. We require an executive producer with a shipped commerce-integrated title and the engineering depth to commit production code.
SUBMIT YOUR APPLICATION.
Pick the role you're built for, upload your resume and portfolio, and answer three short questions. Every application is reviewed by the studio team.